Home > News from product design > 3D Modelling Made Easy – sketch and get a 3D model

3D Modelling Made Easy – sketch and get a 3D model

In a TED talk I just learned about Gravity Sketch. The company develops a software for 3D modelling. It was founded in 2013 from students at the Royal College of Art London. Development focus lays on a usable interface to make 3D modelling a fast and easy process that is open to all people (with a tablet). The interaction concept bases on sketching forms on a tablet. Dependent on the applied function the form is then transferred into a 3D model. From the first impression the interface is looks much less crowded than in other 3D software and it was possible to design the 3D model of a glass in a few seconds (demonstration). However, they apply different gestures, so it remains for the user to learn the functions that the tool offers and how to apply different gestures. Don Norman talks about challenges in gesture design. The first questions are: What can I do and where and how? The user needs signifiers in the interface and for a good memorable interaction they would need to make sense to the 3D modelling action. The interaction should fit to the conceptual model that the user has of creating the 3D object. At best the signifiers are such that are used in other tools as well. There still seems to be no standard for that. Gestures can be adapted from typical interaction with a touchscreen, e.g. swipe to move objects or the two finger gesture for zoom. Perhaps the tool could offer a guide talking the user through the interface, meanwhile showing a video of the specific interaction. Experienced users could have the option to turn the teaching mode off.

In the video tutorials below you can see a bit of the functionality. Keen explorers can watch their YouTube channel and can learn in their tutorials how to design different 3D objects. If you want to have a go then get a free version of the program from the ITunes. The tutorial below explains how to design a 3D giraffe (a child’s version):

One major aim of the software is to make 3D printing, specifically 3D printing of self-designed objects, easier. As 3D printers are still expensive it is unlikely that customers have them at home yet. The software bridges the gap through collaboration with other companies. A link to a 3D printing company is already integrated in the software. Users can upload their 3D model into the other company’s wensite and order a 3D print.

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